Rare Wondrous Item
Empowered Elements. Once per dawn, you can use your bonus action to activate this sphere’s dormant power, creating an aura that amplifies the destructive power of the elements around it for 1 minute.
When activated, and then at the start of each round while activated, you roll a 1d4, this roll decides which element the sphere will empower until the end of this round, and what damage types it will affect.
- Air. Lightning and Thunder
- Earth. Bludgeoning and Poison
- Fire. Fire and Radiant
- Water. Cold and Acid
When it is activated, any creature within 30 feet of the Primal Sphere that takes damage of a type corresponding to the currently active element takes extra 5 points of that damage type.
Any effects that happen in the area that deal damage of a type corresponding to the currently active element also have their DC increased by 2