Legendary Weapon (Glaive), Heavy, Reach, Two-handed, Requires attunement
- You gain a +3 bonus to attack and damage rolls made with this magical weapon
You Can’t Run! You can make an Attack of Opportunity without spending a reaction, but you cannot make another Attack of Opportunity until the start of your next turn.
Afraid and Vulnerable. You have advantage on attacks against Frightened creatures and you deal extra 2d8 weapon damage against them.
Strength in Numbers. If a creature makes a melee attack against you while you are within 5 feet of at least 3 hostile creatures, you can use your reaction to make a weapon attack against them with Coward’s Bane.
Suffering over Cowardice. You are immune to the frightened condition, but each time you would normally be frightened, you take 3d12 psychic damage instead.You Can’t Hide! You can use the Search action as a bonus action, and you gain a +5 bonus to Perception checks against hidden targets.