Tomb Sentinel

Medium Humanoid, Lawful Neutral

Armor Class: 16

Hit Points: 127 (15d8+60)

Speed: 30 ft. 


STR 16/+3

DEX 13/+1

CON 18/+4

INT 10/+0

WIS 16/+3

CHA 13/+1


Skills: Athletics +6, Perception +6, Religion +3 

Senses: Darkvision 60 ft., Passive Perception 16

Languages: Common, Celestial

Challenge: 5

Proficiency Bonus: +3


Tombstone Chains. Once per long rest as an action, Tomb Sentinel can summon a tombstone on an unoccupied space within 5 feet. All creatures of the Tomb Sentinel’s choice within 30 feet of the tombstone are targeted by spectral chains from the tombstone and must make a DC 14 Strength saving throw, becoming unable to teleport, become ethereal, shapeshift or move or be moved further than 30 feet away from the tombstone on a failure.

  • Undead creatures have disadvantage on this saving throw.

The tombstone is an object made of stone that can be damaged and destroyed, it has AC 15 and 60 Hit Points

Tomb Sentinel can use their action to touch this tombstone and destroy it, making him immediately regain the use of this ability.

Pull of the Grave. As a bonus action, Tomb Sentinel can force all creatures affected by Tombstone Chains to make a DC 14 Strength saving throw, being pulled 10 feet towards the tombstone on a failure. 


Actions. 

  • Multiattack. Tomb Sentinel makes two Longsword attacks.
  • Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10(2d6+3) slashing damage plus 7(2d6) radiant damage.
  • Spectral Chain. Each creature in a 30-foot line emanating from the Tomb Sentinel must make a DC 14 Dexterity saving throw, taking 14 (4d6) radiant damage on a failure and becoming affected by the Tombstone Chains if they are within 30 feet of a tombstone.
  • Eulogy. All creatures affected by Tombstone Chains and within 5 feet of a tombstone take 6d6 radiant damage. 

Leave a Reply

Your email address will not be published. Required fields are marked *