Scythe of Doom

Very Rare Weapon (Glaive), Reach, Two-Handed, Vex, Requires Attunement

  • Critical Hits from attacks made with Scythe of Doom deal extra 10 necrotic damage, this damage cannot be reduced in any way.

Fated Outcome. Once per turn when you hit a creature with an attack made with this magical weapon, you can use your reaction to cast a looming lethal curse upon them that lasts until the end of your next turn. While a target is cursed by this feature, you can use these extra features against them:

  • Final Moments. If the cursed target has 30 or fewer Hit Points, you can use your bonus action to make them die instantly. 
  • Coup de Grâce. When you hit a cursed creature with this weapon, you can use your reaction to force them to make a DC 17 Wisdom saving throw, turning the hit into a critical hit on a failure. 
  • Fear the Reaper. When you hit a cursed creature with this weapon, you can use your reaction to force them to make a DC 17 Wisdom saving throw, making them lose their reaction and they become frightened until the end of their next turn on a failure.
  • Deadly Reflex. When a cursed creature is reduced to 0 Hit Points, you regain the use of your reaction and can immediately make a melee attack with Scythe of Doom against a creature within reach. 

While a creature is affected by this weapon’s curse, you gain disadvantage on all attack rolls against other creatures, and you take 2d10 psychic damage if you don’t deal any damage against the cursed creature during your turn.

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