Medium Humanoid, Lawful Neutral
Armor Class: 18 (Plate Armor)
Hit Points: 117 (15d8+36)
Speed: 30 ft.
STR 16/+3
DEX 8/-1
CON 14/+2
INT 10/+0
WIS 19/+4
CHA 14/+2
Saving Throws: Strength +6, Constitution +5
Skills: Persuasion +5, Religion +10
Damage Resistance: Fire, Radiant
Senses: Passive Perception 14
Languages: Common, Celestial
Challenge: 8
Proficiency Bonus: +3
Spellcasting. Prior of Cremation is an 8th-level spellcaster. Their spellcasting ability is Wisdom (Spell Save DC 15, +7 to hit with spell attacks). The Prior has the following spells prepared:
- At Will (Cantrips): Light, Mending, Sacred Flame, Word of Radiance
- 1st level (4 slots): Bless, Ceremony, Cure Wounds, Sanctuary
- 2nd level (3 slots): Aid, Continual Flame, Lesser Restoration, Prayer of Healing
- 3rd level (3 slots): Daylight, Speak with Dead
- 4th level (2 slots): Death Ward, Fire Shield, Guardian of Faith
Cleansing Fire. When Prior of Cremation takes Fire or Radiant damage, they gain 15(2d10+4) Temporary Hit Points that last until the end of their next turn and lose the following conditions: Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned, Stunned.
As a reaction, Prior can use this feature on another creature within 30 feet that they can see.
Flame of Heavens. As an action, Prior of Cremation can begin praying for assistance and chanting, requiring him to maintain concentration. As long as the Prior is concentrating on this effect, they can use their bonus action each turn to summon a fiery pillar of divine light, centred on a point within 60 feet – the pillar is a cylinder with a radius of 20 feet and height of 120 feet. The pillar provides Bright Light in its area and gives off Dim Light for an additional 120 feet.
- A pillar that has already been summoned doesn’t disappear when Prior loses concentration.
At the start of Prior’s next turn, the pillar is engulfed in holy fire and all creatures within its area must make a DC 15 Constitution saving throw, taking 33(6d10) fire damage plus 33(6d10) Radiant damage on a failure, or half as much on a success. Corpses, Undead reduced to 0 Hit Points and creatures already at 0 Hit Points affected by this ability are automatically disintegrated.
For each non-tiny corpse or creature disintegrated by Flame of Heavens, Prior and all creatures of their choice within 60 feet regain 15(2d10+4) Hit Points.
The pillar disappears after this effect.
Actions.
- Flammenwerfer. All creatures in a 15-foot cone must make a DC 15 Dexterity saving throw, taking 10(3d6) fire damage on a failure, or half as much on a success.
- Blessed Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6(1d6+3) bludgeoning damage plus 7(2d6) radiant damage.
- Holy Hand Incendiary (3x/Long Rest). The Prior throws a divine instrument of holy fire at a point within 60 feet. The ground within 10 feet of the target point is ignited for 1 minute and any creature that starts their turn in the area or enters it for the first time during their turn must make a DC 15 Constitution saving throw, taking 11(1d10) fire plus 11(1d10) radiant damage on a failure, or half as much on a success. Undead creatures take double damage from this effect.