Holy Hand Incendiary

Rare Consumable (Grenade)

As an action, you can throw this divine instrument of holy fire at a point within 60 feet, shattering it upon impact. The area within 10 feet of the chosen location is ignited for 1 minute and you choose one of the following effects to affect the area:

  • Judgement. Any creature that starts their turn in the area or it for the first time during their turn must make a DC 15 Constitution saving throw, taking 11(1d10) fire plus 11(1d10) radiant damage on a failure, or half as much on a success. Undead and Fiends take double damage from this effect. 
  • Salvation. Any creature that starts their turn in the area or enters it for the first time during their turn can use one Hit Die to regain an amount of Hit Points equal to the amount rolled, otherwise they gain 1d10 Temporary Hit Points that last for 1 minute.
    • Aberrations, Constructs, Elementals and Fey cannot benefit from this effect.
    • The effects of Salvation are replaced by the effects of Judgement against Undead and Fiends.

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