Igniter

Uncommon Weapon (Handaxe), Requires Attunement

Fire Strike (Recharge 5-6). On a hit, you can force the target creature to make a DC 13 Constitution saving throw, becoming ignited on a failure, taking 1d6 fire damage at the start of each of their turns until they use their action or environmental effects to douse the flame.

Flame On! As a bonus action, you gain 10 extra feet of movement speed and at the end of your turn, all creatures within 5 feet of you must make a DC 13 Constitution saving throw, becoming ignited on a failure.

You also take 1d6 fire damage and become ignited when you use this feature – ignited creatures take 1d6 fire damage at the start of each of their turns until they use use their action or environmental effects to douse yourself. 

  • You can only use this effect if you are not already ignited 

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