Extinguisher

Uncommon Weapon (Greataxe), Requires Attunement

Fire Strike. (Recharge 5-6) On a hit, you can force the target creature to make a DC 13 Constitution saving throw, becoming ignited on a failure, taking 1d6 fire damage at the start of each of their turns until they use their action or environmental effects to douse the flame.

Extinguish. As a bonus action or if you hit an ignited creature with this weapon, you can douse the flames on all ignited creatures within 30 feet, but making your next successful attack made until the end of your next turn deal extra 1d6 fire damage for each extinguished target.

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