Very Rare Consumable
Merry-Go-Round of Death. When this tiny item is lying on solid ground, you can use your bonus action to trigger it. When you trigger the tree, you rig it to activate after a set amount of time to a maximum of 1 minute. Once the time goes by, the Tree activates at the start of your next turn.
Once activated, the Tree suddenly enlarges itself to a huge deadly mechanical Tree object (AC 20, 50 Hit Points) and starts swiftly spinning, slashing everything in its vicinity with its sharp metal branches.
- Any creatures sharing the Tree’s space when it enlarges must make a DC 16 Dexterity saving throw, taking 3d10 slashing damage and being knocked prone and within 5 feet of the Tree on a failure, or taking half damage and being moved within 5 feet of the Tree without being knocked prone.
- Any creature that ends or starts their turn within 5 feet of the Tree must make a DC 16 Dexterity saving throw, taking 3d10 slashing damage on a failure, or half as much on a success.
- On initiative count 20, the Tree moves 10 feet towards the nearest living creature.
The tree will stop spinning after 1 minute of being active or after if it is destroyed. Once the Tree stops spinning, it explodes, pelting everyone within 60 feet with metal shrapnels, forcing them to make a DC 16 Dexterity saving throw, taking 5d10 piercing damage on a failure or half as much on a success. The tree is completely destroyed and unusable again once it explodes.