Podhoubník

Medium Plant, Unaligned

Armor Class: 12 (Natural Armor)

Hit Points: 110 (13d8+52)

Speed: 35 ft.

STR 18/+4

DEX 14/+2

CON 18/+4

INT 8/-1

WIS 14/+2

CHA 6/-2

Damage Vulnerabilities: Slashing, Fire

Damage Resistances: Necrotic 

Damage Immunities: Poison

Condition Immunities: Blinded, Exhaustion, Poisoned

Senses: Blindsight 60 ft., Passive Perception 12

Languages: Sylvan

Challenge: 3

Proficiency Bonus: +2

Spore Burst. When Podhoubník takes piercing or slashing damage, it releases a cloud of poisonous spores. All creatures within 5 feet of Podhoubník must make a DC 14 Constitution saving throw, taking 1d12 poison damage and being poisoned until the end of their next turn on a failed saving throw, or taking half the damage and not being poisoned on a successful save.

Cadaver Infestation (2/Day) Podhoubník uses its action to infest a Medium or Small corpse of a humanoid or a beast. At the end of its next turn, this corpse is raised as a Zombie with the Plant creature type instead of Undead. This zombie is controlled by Podhoubník, shares its initiative and plays directly after it, and dies if the Podhoubník that created it dies. Podhoubník can’t have more than 3 of these Zombies under its control at a single time. 

Motoric Takeover. Creatures hit by Podhoubník’s Claw attacks must succeed on a DC 14 Strength saving throw. On a failure, the target is forced to use their reaction, if it is available, to make a single melee attack with their equipped weapon against a creature of Podhoubník’s choice within reach. Podhoubník can force a creature to attack itself, but the attack is made with disadvantage.

Actions:

Multiattack. Podhoubník makes two Claw attacks.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9(2d6+2) slashing plus extra 7(2d6) poison damage.

Lung Sporangium (Recharge 5-6). Podhoubník exhales deadly spores in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 2d12 poison damage and suffering from the effects of the Confusion spell until the end of their next turn on a failed saving throw, or half the damage and not being confused  on a success.
Podhoubník can roll to recharge this feature each time it takes fire damage. 

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