Tiny Aberration, Chaotic Evil
Armor Class 13
Hit Points: 24 (12d6+0)
Speed: 30 ft., burrow 10 ft.
STR 8/-1
DEX 16/+3
CON 10/+0
INT 8/-1
WIS 10/+0
CHA 6/-2
Vulnerabilities: Cold
Damage Resistances: Lightning
Damage Immunities: Poison
Condition Immunities: Exhaustion, Petrified, Poisoned
Senses: Darkvision 60 ft., Tremorsense 90 ft., Passive Perception 10
Languages: Deep Speech, Terran
Challenge: 1
Proficiency Bonus: +2
False Appearance. While it remains motionless, it is indistinguishable from an ordinary cabbage.
Thorn in the Side. After hitting a creature of creature size small or bigger with a melee attack, Fearling latches on to its target and automatically starts moving with them. As long as Fearling is latched on, the target takes 1d6 piercing damage at the start of their turn and the Fearling’s attacks against the target are automatic hits.
A creature can use its Action to make a Contested Strength check against the Fearling, unlatching it on a success.
Fearling unlatches itself if it makes an attack against a different creature than the one it is currently latched onto.
Actions.
- Toothy Maw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.