Flame Reborn Disciple

Medium Undead, Lawful Good 


Armor Class: 16 (Chain Shirt + Shield)

Hit Points: 26 (4d8+8)

Speed: 30 ft. 


STR 14/+2

DEX 13/+1

CON 15/+2

INT 10/+0

WIS 14/+2

CHA 10/+0


Damage Vulnerability: Thunder

Damage Resistances: Cold, Radiant 

Damage Immunities: Fire, Poison

Senses: Darkvision 60 ft., Passive Perception 11

Languages: Understands All Languages It Spoke In Life But Can’t Speak

Challenge: 1

Proficiency Bonus: +2


Blessing of the Phoenix. When the Flame Reborn Disciple dies, each Flame Reborn creature within 10 feet of them regains 1d12 Hit Points and deals extra 1d6 radiant damage until the end of their next turn.
Every other creature must make a DC 13 Dexterity saving throw, taking 1d12 radiant damage on a failure. Creatures brought to 0 HP by this damage are automatically stabilized, and regain extra 1d12 Hit Points if they are healed by a spell within the next minute. 


Actions

  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6+2) piercing damage plus 4 (1d6) fire damage
  • Radiant Flame. Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit 3 (1d4) radiant damage plus 3 (1d4) fire damage 

Reactions.

  • Spread the Eternal Flame. When a creature within 10 feet of the Flame Reborn Disciple takes fire damage, it can use its reaction to make them take extra 1d6 fire damage, or to make a creature within 10 feet of the target regain 1d6 Hit Points.

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