Bottle of Star Sand

  • Can be made into 3 Starglass Vials, each requiring 8 hours of crafting time and a successful DC 12 Glassblower’s Tools check. 
  • Can also be made into 1 Starglass Weapon after 2 days of crafting time and a successful DC 15 Glassblower’s Tools check.
  • Can also be made to create 10 pieces of Starglass Ammunition, requiring in total 12 hours and a DC 10 Glassblower’s Tools Check. 

Starglass Vial
Uncommon Adventuring Gear (Vial)

  • Potion. A potion stored in this vial will also imbue you with the power of the stars in addition to its normal effects. For 1d4+1 rounds, your attacks deal extra 1d4 radiant damage and you give off bright light in a 10-foot radius around you. Any creature that ends their turn within 10 feet of you must make a DC 10 Constitution saving throw, becoming blinded until the end of their next turn on a failure. 
  • Poison. A poison stored in this vial will also cause the target to start glowing and have attacks guided towards them. For 1d4+1 rounds after the target is subjected to the poison, they cannot gain the benefits of the invisible condition, and any attack against them are made with a 1d4 bonus. 

Once a potion or poison stored inside the Starglass Vial is used, it will take 14 days until a potion or poison can gain the benefits provided by the vial again. 


Starglass Ammunition
Uncommon Ammunition (Any) 

Deals extra 1d4 radiant damage.

When you hit a target with Starglass Ammunition it shatters and rays of scorching starlight start emanating from it. All creatures within 5 feet of the target must make a DC 10 Constitution saving throw, taking 1d4 radiant damage and gaining a -2 penalty to their AC and Attack Rolls on a failure until the end of their next turn due to being almost blinded by the rays of light. 


Starglass Weapon

Uncommon Weapon (Any Melee)

Deals extra 1d4 radiant damage. 

When you hit with a melee attack made with this weapon, you can decide to shatter it, dealing additional 4d4 radiant damage to the target, and forcing each creature of your choice within 10 feet of them to make a DC 15 Constitution saving throw, taking 4d4 radiant damage and becoming blinded until the end of their next turn on a failure, or half as much on a success.
Once you shatter this weapon, it is broken and cannot be used again, but you can spend 8 hours and a successful DC 10 Glassblower’s Tools check to regain half of a Bottle of Star Sand on a success. 

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