Glory Hound

Medium Fey, Chaotic Neutral

Armor Class: 16 (Natural Armor)

Hit Points: 60 (13d10+52)

Speed: 40 ft. 

STR 13/+1

DEX 18/+4

CON 16/+3

INT 5/-3

WIS 8/-1

CHA 16/+3

Condition Immunities: Frightened

Senses: Darkvision 60 ft., Passive Perception 9

Languages: Understands Sylvan but can’t speak it. 

Challenge: 4

Proficiency Bonus: +3

Beast of Fables. For the purposes of the Polymorph spell or Wild Shape feature, Glory Hound’s creature type is considered to be Beast. 

Majestic Presence. Glory Hound gives off bright light in a 10-foot radius and dim light for an additional 10 feet.
Any allied creature in the bright light can gain a +3 bonus on their charisma ability checks or a -3 penalty on their charisma ability check, depending on the Glory Hound’s whim and need of attention.
Any hostile creature in the bright light gains a -3 penalty on their attack rolls made against a creature other than the Glory Hound. 

Save the Day. Glory Hound can automatically grapple willing creatures as a bonus action, any creatures grappled by the Glory Hound are immediately stabilized. 

While grappling a creature, Glory Hound cannot use its Bite attack, and if the grappled creature loses hit points, Glory Hound can use its reaction to halve the damage, and lose hit points equal to the amount halved. 

Show-off. While the Glory Hound can see an allied creature within 30 feet of it, it can score a critical hit on a roll of 19 or 20.
If a creature that the Glory Hound can see makes a successful critical hit, Glory Hound gains advantage on all of its attacks until the end of its next turn, and its attacks deal additional 2d6 damage.  


  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) Piercing damage
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) Slashing damage

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