Legendary Armor (Plate Armor)
Opening. When you roll initiative, the AC of this armor becomes 14, your movement speed is halved, and you gain a -3 penalty to your attack rolls and saving throws while wearing it.
- Each turn, you can spend your action or your bonus action to activate an Endgame Charge.
- Being reduced to 0 Hit Points removes all of the armor’s magical effects until combat ends.
Endgame. After Gaining 5 Endgame Charges on your armor, it loses all of the negative effects from the Opening, and the armor becomes Queen’s Armor for 1 minute.
- Queen’s Armor.
- The AC of the armour becomes 22
- Your Movement speed increases by 30 feet while wearing it
- You can reroll all 1s you roll on your attack rolls, saving throws and ability checks.
- Your Proficiency bonus increases by +2
- You become resistant to two damage types of your choice.