Pawn’s Armor

Legendary Armor (Plate Armor)

Opening. When you roll initiative, the AC of this armor becomes 14, your movement speed is halved, and you gain a -3 penalty to your attack rolls and saving throws while wearing it. 

  • Each turn, you can spend your action or your bonus action to activate an Endgame Charge.  
  • Being reduced  to 0 Hit Points removes all of the armor’s magical effects until combat ends. 

Endgame. After Gaining 5 Endgame Charges on your armor, it loses all of the negative effects from the Opening, and the armor becomes Queen’s Armor for 1 minute.

  • Queen’s Armor.
    • The AC of the armour becomes 22
    • Your Movement speed increases by 30 feet while wearing it 
    • You can reroll all 1s you roll on your attack rolls, saving throws and ability checks.
    • Your Proficiency bonus increases by +2
    • You become resistant to two damage types of your choice.

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