Rare Wondrous Item, Requires Attunement
- This item has 6 charges. While holding it, you can expend these charges to use its features. This Item regains 1d6 charges daily at dawn.
Spray and Pray. As an action, you can expend 2 charges to spray the boiling hot mulled wine inside the Flammenwerfer in a 30-foot cone. Each creature in the area must make a DC 15 Constitution saving throw, taking 3d10 fire damage and becoming intoxicated by the fumes, making them poisoned until the end of their next turn on a failure, or half as much damage and not becoming poisoned on a success.
Spirit of Holiday Mood. You can use your bonus action to expend 1 charge and pour a dose of unnaturally strong mulled wine. As part of the bonus action, you can either drink it or make another willing living creature within 5 feet of you drink it. Drinking it gives the following effects to the consumer until the start of your next turn.
- Resistance to Cold Damage
- 1d12 Temporary Hit Points
- Resistance against the Frightened Condition; if the target is already frightened, this allows them to immediately repeat the saving throw against the effect.
A creature can only truly benefit from this effect without consequence once per long rest, if they consume the wine again, they are also poisoned for the duration of the effect.
Once it is poured, the wine must be drunk until the end of your next turn, or it loses all of its abilities and becomes regular mulled wine.
Festive and Flammable. As an action, you can expend 3 charges to force a creature within 30 feet of you to make a DC 15 Dexterity saving throw; on a failure, the creature is drenched with a dose of very potent mulled wine. The next time that creature takes fire damage within the next minute, that damage is doubled and they burst aflame, making them take 1d10 fire damage at the start of each of their turns until a creature uses their action to douse the flame.